3D Artist and Animator with a passion for characters and great storytelling. A problem solver who has an eye for movement and a knack for seeing the big picture. Over 6 years of world class experience in character animation, object animation, modeling, rigging, matchmoving, tracking and scene layout.
Printable Resume, IMDB Page
Character Animator
Digital Domain - Venice, CA
October 2010 – Present
  • "Iron Man 3"
    Duties: Key-frame character animation.
  • "GI Joe: Retaliation"
    Duties: Facial character animation.
  • "Real Steel" (2012 Oscar Nominee for Best Achievement in VFX)
    Duties: Key-frame character animation and extensive motion capture cleanup and adjustment.

Stardust Studios - Santa Monica, CA
March 2006 – March 2007

  • Bounce Fabric Softener - "Share the love, not the hair"
    Duties: Character animation, quadruped rigging and set-up.
  • Nintendo DS - "Kirby Squeak Squad"
    Duties: Character animation, modeling, rigging and set-up.
  • Wells Fargo - "Someday"
    Duties: Character animation, object animation, modeling and rigging.

3D Artist
Digital Domain - Venice, CA
October 2007 – Present
Worked on over a dozen projects as a 3D Artist at Digital Domain including the following:

  • "GI Joe: Retaliation"
    Duties: Primary integration and matchmove artist responsible for delegating and overseeing responsibilities within the department. Personally completed over 130 camera tracks and scene layouts.
  • "Ender's Game"
    Duties: Senior integration artist. Camera set-up and tracking, hdr stitching, helmet and body tracking. Body matchmoving.
  • "Jack the Giant Slayer"
    Duties: Senior integration artist. Stereo camera set-up and tracking. Object, head, helmet and body tracking. Body matchmoving.
  • "Real Steel" (2012 Oscar Nominee for Best Achievement in VFX)
    Duties: Senior integration artist. Camera set-up and camera tracking, head tracking of animals.
  • "Percy Jackson & the Lightning Thief"
    Duties: Modeler, rigger and integration artist. Responsible for tracking Percy's fingers, hand, arm, shoulder and face in several key shots. Completed body tracks in individual pieces, then stitched together into one model. Provided pipeline with fully animated, tracked and rigged model to apply cg injuries to Percy as well as additional water simulations.
  • "The Curious Case of Benjamin Button" ( 2008 Oscar Winner for Best Achievement in VFX)
    Duties: Head replacement, head tracking, camera tracking, object tracking, animation set-up.

Café FX - Santa Monica, CA
January 2009 – April 2009

  • "X-men Origins: Wolverine" and "GI Joe: Rise of the Cobra"
    Duties: Matchmove, soft and hard facial tracking, body tracking.

Gradient Effects - Marina Del Rey, CA
July 2008 – August 2008

  • "The Box" (2010 VES Award Nominee for Outstanding Supporting VFX in Film)
    Duties: Animation clean-up, matchmoving, head tracking, soft face tracking. Worked closely with lead to develop pipeline and methodology behind the integration of soft and hard facial tracking.

Yahoo! Movies - Santa Monica, CA
January 2007 – March 2007

  • 2007 Oscar Coverage
    Duties: Visual Designer of Film and Actor Marquees for Yahoo.com 2007 Oscar website.

Software & Coding Skills
Maya, Nuke, After Effects, 3D Equalizer, Photoshop, Illustrator, Final Cut, Premiere, Dreamweaver, HTML, phpbb, CSS and light MEL scripting.

Animation Mentor - Online Character Animation School

January 2008 - June 2009
Animation Certificate

Academy of Art University - San Francisco, CA
January 2002 - June 2005
B.F.A. Animation and Visual Effects
Emphasis on 3D Character Animation
Finalist 2005 Academy of Art Spring Show - 3D Animated Film Short

University of Colorado at Boulder - Boulder, CO
September 1995 - June 1999
B.S. Broadcast Production Management
Minors in English and Film
Member of the Golden Key International Honour Society
Dean's List each semester 1995 - 1999